News & Events
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Virtual Reality (VR) has broken away from the limitations we saw in the past decades and finally transcended from ‘passing fad’ to ‘here to stay.’ The capacity for immersive interactive learning transporting the user into scenarios otherwise impossible make borderless education achievable without ever having to leave campus. Why lecture a group of students about ancient Greece when you can transport them there at the click of a button? Or gather experts from around the world together in one virtual room? Space and time are no longer barriers, and our own creativity is free to explore the possibilities. For these reasons, VR technology professionals ranked the education market second only to gaming as the highest impact VR market.
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The DLH was proud to be involved in the 3D Technologies in Medicine conference, hosting a VR workshop for Surgeons, Physicians, and Academics from across Australia.
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And here we thought the DLH-built VR Human Heart application was only for learning science! Associate Professor Paul Rae (English and Theatre Studies), together with award-winning theatre company Arena saw it differently.
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The Digital Learning Hub packed its VR gear into a truck and went crosstown to the Melbourne Convention Centre for the 2019 Med Student Conference.
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Physiology students from the Biomedicine and Science degrees descended upon the Digital Learning Hub by the thousands to explore a human heart in Virtual Reality.
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Brent Davis, Lecturer in Archaeology, and his group of Ancient Egyptian Studies students donned their VR headsets and were transported to Egypt where they explored the Tomb of Nefertari.
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Thanks to a collaboration with the Melbourne School of Engineering, the Digital Learning Hub proudly hosted Virtual Reality team building activities as part of the Girl Power program.
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