Digital Learning Hub
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Virtual Reality (VR) has broken away from the limitations we saw in the past decades and finally transcended from ‘passing fad’ to ‘here to stay.’ The capacity for immersive interactive learning transporting the user into scenarios otherwise impossible make borderless education achievable without ever having to leave campus. Why lecture a group of students about ancient Greece when you can transport them there at the click of a button? Or gather experts from around the world together in one virtual room? Space and time are no longer barriers, and our own creativity is free to explore the possibilities. For these reasons, VR technology professionals ranked the education market second only to gaming as the highest impact VR market.
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The DLH was proud to be involved in the 3D Technologies in Medicine conference, hosting a VR workshop for Surgeons, Physicians, and Academics from across Australia.
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And here we thought the DLH-built VR Human Heart application was only for learning science! Associate Professor Paul Rae (English and Theatre Studies), together with award-winning theatre company Arena saw it differently.
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The Digital Learning Hub packed its VR gear into a truck and went crosstown to the Melbourne Convention Centre for the 2019 Med Student Conference.
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Physiology students from the Biomedicine and Science degrees descended upon the Digital Learning Hub by the thousands to explore a human heart in Virtual Reality.
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Brent Davis, Lecturer in Archaeology, and his group of Ancient Egyptian Studies students donned their VR headsets and were transported to Egypt where they explored the Tomb of Nefertari.
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Thanks to a collaboration with the Melbourne School of Engineering, the Digital Learning Hub proudly hosted Virtual Reality team building activities as part of the Girl Power program.
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What to Expect at the DLH
Have an upcoming activity at the Digital Learning Hub? Read more about what to expect.
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Student Projects and Upskilling
The Digital Learning Hub recognises the talent of our students and has many projects available, as well as upskilling and microcredentialing opportunities
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Our Students
Read more about student experiences in the Digital Learning Hub
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The Digital Learning Hub offers a range of equipment, software, and platforms to enable academics to develop their own learning resources, as well as our own in-house development team to facilitate and create interactive learning tools. We also host professional development opportunities in digital literacy skills, and an online knowledge base with tutorials for using relevant software. Please contact us if you require further assistance or to lodge an expression of interest for a development project.
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Equipment and Services
Have an idea? The Digital Learning Hub has the technology to help you realise it.
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Software and Platforms
The Digital Learning Hub contains eight high specification PCs equipped with software suites for your projects. These may be used for photo, audio, or video editing, processing big data in a short time, or using during one of our professional development sessions.
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Professional Development
The Digital Learning Hub is committed to empowering staff and students with digital capabilities through training and professional development opportunities.
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Digital Learning Hub Knowledge Base
The Digital Learning Hub has put together a Knowledge Base to make life in the Hub easier for staff.
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The School of Biomedical Sciences Digital Learning Hub provides a contemporary and flexible learning experience for students while fostering academics to be at the forefront of educational technology. The DLH transforms SBS digital capabilities across multiple arenas, underpinned by evidence-based best practice, to create a world class student experience.
This state-of-the-art facility fosters digitally enabled education through modern technology and resources. This exciting initiative provides rich opportunities for both students and academics to engage with and create digital learning tools. The deployment of cutting-edge learning technologies such as Sectra tables and Virtual and Augmented Reality (VR/AR) creates an immersive and enriching learning experience for students. Availability of recording equipment and computers equipped with powerful creative software suites empowers academics to create new and exciting learning resources, supported by training facilities and regularly scheduled professional development opportunities. Finally, the Hub is an incubator for the development of innovative digital learning tools across multiple platforms, bringing the ideas and talents of our academics to life and enriching the student experience across our subject offerings.
The DLH empowers academics to implement the latest digital learning tools and supports our students to become collaborators and co-creators of an emerging digital curriculum. Our mission is to transform learning and teaching through the collaborative use of innovative technologies and by fostering diverse student-centred education developments.
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Learning Experiences for Students
The Digital Learning Hub supports a range of modern and engaging learning tools for undergraduate and graduate students alike. We also host students conducting their own development or research projects within the Hub.
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Our Students
In the Digital Learning Hub, we recognise that we can learn as much from our students as they can from us. Therefore, we seek to foster the ongoing development of digital fluency for those who are interested, and provide the opportunity to work together with our development team to create novel learning tools as part of their coursework.
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Development Projects
The Digital Learning Hub harnesses its local expertise in 3D animation and software design, together with the talented academic staff of the School of Biomedical Sciences, to produce innovative digital learning tools.
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Digital Learning Hub Staff

Charles Sevigny - Director of Digital Learning, School of Biomedical Sciences, and Senior Lecturer, Department of Physiology sevignyc@unimelb.edu.au

Jairus Bowne - Learning Technologies Fellow, School of Biomedical Sciences bownej@unimelb.edu.au

Keenan Hellyer - Software Developer (Learning Technologies), School of Biomedical Sciences keenan.hellyer@unimelb.edu.au
Digital Learning Hub Operating Committee
Dr Charles Sevigny: School of Biomedical Sciences, Department of Physiology
Mr Jairus Bowne: School of Biomedical Sciences
Prof David Williams: School of Biomedical Sciences, Department of Physiology
Dr Michelle Rank: Department of Anatomy and Neuroscience
Mr Ben Loveridge: Learning Environments, The University of Melbourne
Contact us with any enquiries you may have at digitallearninghub-info@unimelb.edu.au.
Or sign up for our mailing list to stay up to date with upcoming seminars, events, and opportunities.